DESIGN OF THE EDUCATIONAL GAME "SINYAL SERU" LEARNING SIGN LANGUAGE WITH THE MDA FRAMEWORK APPROACH

  • Mochamad Dwi PUTRA Universitas Budi Luhur
  • Ricky Widyananda PUTRA Universitas Budi Luhur
  • Ahmad Thabathaba’i SAEFUDIN Universitas Budi Luhur
  • Fatma MISKY Universitas Budi Luhur
Keywords: Communication, Deafness, Games, MDA Framework, Sign Language

Abstract

The lack of understanding of sign language among teenagers often creates communication barriers and social isolation for people with hearing impairments. The design of this work aims to design an educational game as an alternative media for learning Indonesian Sign Language (BISINDO) that is interactive and interesting for the general public (non-disabled) to be able to understand and communicate with people with hearing impairments. The design method used is the MDA Framework from Leblanc, which focuses on mechanics, dynamics, and aesthetics to create an interactive experience. The result of this design is a prototype of a 2D mobile game entitled "Sinyal Seru" which combines the platformer genre with a mini-game of guessing words in sign language. This game is expected to be an innovative solution to bridge the communication gap, increase social interaction, and foster empathy between non-disabled teenagers and the deaf community through a game medium that is relevant to the younger generation.

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References

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Published
2025-10-27
How to Cite
PUTRA, M., PUTRA, R., SAEFUDIN, A., & MISKY, F. (2025). DESIGN OF THE EDUCATIONAL GAME "SINYAL SERU" LEARNING SIGN LANGUAGE WITH THE MDA FRAMEWORK APPROACH. ICCD, 7(1), 423-427. https://doi.org/10.33068/iccd.v7i1.891
Section
Articles